Capturing a feeling


It's interesting being inside for so long. Knowing it's not forever I think the only solution is to try and capture that moment, preserve that feeling in a small way so that when I look back on this time I'm able to share it more vividly. This game is a small taste of that idea, you're a cat trapped in a single room - you can knock things over for points and run about, but never escape.  That is the concept at least. The room resets every minute or so, you get a high score of not - I'm not sure, this is the uncertain part.

Right now things just fall over. Which is a little bit how things feel but not the full extent of the vision.

It's coming together slowly, bit by bit and I'm excited to be able to share the early prototypes as they come together. I hope you enjoy being privy to that exploration of an idea.
To help share the progress I'll be publishing a Windows and WebGL build each week with what ever is done that week. Some weeks I'm sure it will be a lot, others - much less so.

Since the windows build is a little bit more to deal with I've put a 1$ price on it. Mostly as a deterrent right now since there isn't very much game yet. I'll keep adjusting the prices as things go to get a feel for both what people think this is worth and how valuable I feel it is. I'm still learning, so give me feedback and I'll try and learn from it.

This is an experiment in many terms and thank you for participating.

Files

Cat N' Fever Windows 59 MB
May 10, 2020
Cat 'N Fever WebGL 202005101149
External
May 10, 2020

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